HI guy/girl,
Here is our strategy to win the dungeon.
But we not sure how other team to win it, coz got many way to get more then 3k point for the ursa event.
So far, most of our team can get till the maximum point of 6k.
So, here we share our experience to all rappelz player, Hope this post will have a little help on your adventure.
Condition to win:
1. Don't hit/kill 1 point ursa, try make it to the room/spot that got many 10 point ursa.
2. So far, try not hit the boss, it kindly waste of time (In our experience only).
3. Don't all party member are at same spot, try divide to small group, minimum try to separate into two party. 3 and 4 party also quite nice too.
4. Be patient, stay at 1 spot, wait the ursa spawn, and kill died them.
5. Don't re log,else you will be auto teliport to outside of the ursa dungeon.
Here are some suggestion spot that we alway use.
Spot A and Spot B-Are most many 10 point ursa spawn.
Spot C and Spot D-Quite ok with the spawn. 1 people should be able to handle it@@.
Try divide minimum 2 group,
1st group go to Spot A, BUT beware of the small ursa on the road to the Spot A. XD You don't want to be lag till died.:x
2st group try make it to Spot B, BUT beware of the ursa guard.@@ they deal more pain and also more out number then the ursa on the road to the Spot A.
Tip: u can reach the spot without need of killing the ursa on the way Either with assassin or without assassin skill. Try think bout it and discover it by yourself and the rest of your teammates. ^_^
Good luck on your all ursa dungeon adventure. And happy gaming.
TEAMWORK FOR THE WIN
Tuesday, January 13, 2009
Wednesday, December 17, 2008
Ursa Dungeon
This map show the earning point of the ursa location:
Try check up.. it help alot in the ursa dungeon
Ursa Caverns is a newly added dungeon to Rappelz Epic 5 Part 2. It offers an entirely new type of dungeon mechanic that should prove to be a fun and exciting challenge for players of all levels.
At the top of every hour, users of similar levels will enter an instance of Ursa Caverns that is spawned appropriately for their level range. The level range breakdown is listed below:
Tier 1: [Level 1 - 34]
Tier 2: [Level 35 - 49]
Tier 3: [Level 50 - 64]
Tier 4: [Level 65 - 79]
Tier 5: [Level 80 - 94]
Tier 6: [Level 95 - 109]
Tier 7: [Level 110 - 124]
Tier 8: [Level 125 - 139]
Tier 9: [Level 140 - 154]
Tier 10: [Level 155 - 170]
Tier 11: [Level 170]
For every monster that is killed in the dungeon, users will earn Points. These points can be spent on new equipment that users can purchase from the Point NPC. So have a happy day hunting ursa.
Try check up.. it help alot in the ursa dungeon
Ursa Caverns is a newly added dungeon to Rappelz Epic 5 Part 2. It offers an entirely new type of dungeon mechanic that should prove to be a fun and exciting challenge for players of all levels.
At the top of every hour, users of similar levels will enter an instance of Ursa Caverns that is spawned appropriately for their level range. The level range breakdown is listed below:
Tier 1: [Level 1 - 34]
Tier 2: [Level 35 - 49]
Tier 3: [Level 50 - 64]
Tier 4: [Level 65 - 79]
Tier 5: [Level 80 - 94]
Tier 6: [Level 95 - 109]
Tier 7: [Level 110 - 124]
Tier 8: [Level 125 - 139]
Tier 9: [Level 140 - 154]
Tier 10: [Level 155 - 170]
Tier 11: [Level 170]
For every monster that is killed in the dungeon, users will earn Points. These points can be spent on new equipment that users can purchase from the Point NPC. So have a happy day hunting ursa.
Dungeon Siegn
Dungeon Sieges
Dungeon Sieges are a Guild vs. Guild PvP battle to take control of a dungeon. The objective is to control the Dungeon Stone. The current dungeon owners will defend the stone, the attacking team, who won the Time Attack, will attempt to destroy the stone.
The commands to create the parties for a siege are the same as the time attack commands. When it is time for the sieges an server wide announcement will take place. This is to remind players it is time to head to the dungeon.
The guild master must be present at the time of party creation, but does not need to be present at the actual siege.
Objective
The objective is to control the Dungeon Core. The attacking team must fight their way to the core, defeat the guardians, and click on the Core. It takes a while for the core to be destroyed after clicking on it, so the player who is attempting to destroy the core needs to be defended. There are no normal monsters inside of the dungeons. There are control points that are defended by guardians. Players capture the control points the same way they capture the core.
Winning Conditions
If you are the defending team (the guild that owns the Dungeon before the Dungeon Siege) you must destroy the attacking teams Dungeon Stone. Once destroyed, the Siege will be lifted and the defending team will win regardless of how much time is left.
If you are the attacking team you must hold the Dungeon Core. Once you gain control of the Dungeon Core both teams will reset and their roles will be shifted. It will now be the attacking team's turn to protect the Dungeon Core. All players will be reset to the appropriate entrance and the Dungeon Stone for the attacking team will be reset. Whoever owns the Core at the end will be the winners.
Key Points
The Siege team can be created as soon as the Raid Time Attack is won.
If the team was created prior to the Siege announcement the guild leader does not need to participate.
Guild Masters may invite players from other guilds as Party Leaders or members of the siege parties.
Use /screate NAME to create a Siege Team.
Use /sinvite_gp NAME to invite a member of your guild as a Siege Team Party Leader.
Use /sinvite_hp NAME to invite a member of another guild or a guildless player as a Siege Team Party Leader.
Each party leader uses /pinvite to invite members to their party.
The maximum number of players for the Siege is:
16 characters for Moonlight (2 parties of 8).
32 characters for Lost Mines (4 parties of 8).
48 characters for Crystal valley (6 parties of 8).
64 characters for Ruins of Palmir (8 parties of 8).
If a character dies they can revive at the start point for the Siege or at one of the control points.
Teams can take over control points by killing the guardians at each control point and then left clicking on the control point.
There can only be 1 winner.
The Attacking Team must gain and keep control of the Dungeon Core.
Once control of the Dungeon Core is shifted the teams swap sides and all players are reset to their appropriate starting points (the attacking teams Dungeon Stone is also reset to full power).
If the Defending Team destroys the Dungeon Stone at any time the Siege is lifted and the Attacking Team loses.
Members of a Siege Team may talk to the entire team by putting ' (apostrophe) in front of their messages.
Players will NOT lose lak, experience, drop items, or gain immorality points during the Dungeon Siege.
Dungeon Time
Ruins of Arid Moonlight 1 1 PM – 3 PM Saturday
Ruins of Arid Moonlight 2 1 PM – 3 PM Sunday
Lost Mines 1 2 PM – 4 PM Saturday
Lost Mines 2 2 PM – 4 PM Sunday
Crystal Valley 1 3 PM – 5 PM Saturday
Crystal Valley 2 3 PM – 5 PM Sunday
Palmir 1 4 PM – 6 PM Saturday
Palmir 2 4 PM – 6 PM Sunday
Dungeon Sieges are a Guild vs. Guild PvP battle to take control of a dungeon. The objective is to control the Dungeon Stone. The current dungeon owners will defend the stone, the attacking team, who won the Time Attack, will attempt to destroy the stone.
The commands to create the parties for a siege are the same as the time attack commands. When it is time for the sieges an server wide announcement will take place. This is to remind players it is time to head to the dungeon.
The guild master must be present at the time of party creation, but does not need to be present at the actual siege.
Objective
The objective is to control the Dungeon Core. The attacking team must fight their way to the core, defeat the guardians, and click on the Core. It takes a while for the core to be destroyed after clicking on it, so the player who is attempting to destroy the core needs to be defended. There are no normal monsters inside of the dungeons. There are control points that are defended by guardians. Players capture the control points the same way they capture the core.
Winning Conditions
If you are the defending team (the guild that owns the Dungeon before the Dungeon Siege) you must destroy the attacking teams Dungeon Stone. Once destroyed, the Siege will be lifted and the defending team will win regardless of how much time is left.
If you are the attacking team you must hold the Dungeon Core. Once you gain control of the Dungeon Core both teams will reset and their roles will be shifted. It will now be the attacking team's turn to protect the Dungeon Core. All players will be reset to the appropriate entrance and the Dungeon Stone for the attacking team will be reset. Whoever owns the Core at the end will be the winners.
Key Points
The Siege team can be created as soon as the Raid Time Attack is won.
If the team was created prior to the Siege announcement the guild leader does not need to participate.
Guild Masters may invite players from other guilds as Party Leaders or members of the siege parties.
Use /screate NAME to create a Siege Team.
Use /sinvite_gp NAME to invite a member of your guild as a Siege Team Party Leader.
Use /sinvite_hp NAME to invite a member of another guild or a guildless player as a Siege Team Party Leader.
Each party leader uses /pinvite to invite members to their party.
The maximum number of players for the Siege is:
16 characters for Moonlight (2 parties of 8).
32 characters for Lost Mines (4 parties of 8).
48 characters for Crystal valley (6 parties of 8).
64 characters for Ruins of Palmir (8 parties of 8).
If a character dies they can revive at the start point for the Siege or at one of the control points.
Teams can take over control points by killing the guardians at each control point and then left clicking on the control point.
There can only be 1 winner.
The Attacking Team must gain and keep control of the Dungeon Core.
Once control of the Dungeon Core is shifted the teams swap sides and all players are reset to their appropriate starting points (the attacking teams Dungeon Stone is also reset to full power).
If the Defending Team destroys the Dungeon Stone at any time the Siege is lifted and the Attacking Team loses.
Members of a Siege Team may talk to the entire team by putting ' (apostrophe) in front of their messages.
Players will NOT lose lak, experience, drop items, or gain immorality points during the Dungeon Siege.
Dungeon Time
Ruins of Arid Moonlight 1 1 PM – 3 PM Saturday
Ruins of Arid Moonlight 2 1 PM – 3 PM Sunday
Lost Mines 1 2 PM – 4 PM Saturday
Lost Mines 2 2 PM – 4 PM Sunday
Crystal Valley 1 3 PM – 5 PM Saturday
Crystal Valley 2 3 PM – 5 PM Sunday
Palmir 1 4 PM – 6 PM Saturday
Palmir 2 4 PM – 6 PM Sunday
Dungeon Time Attack
Dungeon Raids (Time Attacks)
Dungeon Raids are a time attack against a dungeon. Guilds complete during the week to finish the dungeon in the fastest time. The winner can participate in a Dungeon Siege against the owner of the Dungeon during the weekend.
Dungeon Raids are only available Monday through Thursday. At the beginning of Friday morning Pacific Time, Time attacks will be closed. The Guild with the fastest time will be declared the winner.
Dungeon Raids occur in a private instance of the dungeon.
How to Apply
The guildmaster should seek out the Dungeon Stone outside of the Dungeon. A guildmaster can use the Dungeon Stone to apply for the Time Attack. Dungeons have level requirements. The Dungeon Stone will list the dungeon’s level. The guild leader must be within 20 levels of the stated dungeon level to apply.
Click on the Dungeon Stone to access it. Click on the Apply button to sign up for the Time Attack. To start the Time Attack the guild maser needs to create the siege party. The command is: /screate TEAMNAME. The command to invite additional party leaders is: /sinvite_gp PLAYERNAME. Each party leader then forms each party in the time attack just like any other party: /pinvite PLAYERNAME.
Key Points:
Guild Masters MUST be present during the Raid Time Attack.
Guild Masters need to be within 20 levels of the stated Dungeon Level (If Dungeon Level = 70; Guild Masters level must be at least 50 or higher).
Only members of the applied guild may participate in the Raid.
Use /screate NAME to create a Siege Team.
Use /sinvite_gp NAME to invite a member of your guild as a Siege Team Party Leader.
Each party leader uses /pinvite to invite members to their party.
The maximum number of players for the Raid is:
8 characters for Moonlight (1 party of 8).
16 characters for Lost Mines (2 parties of 8).
24 characters for Crystal Valley (3 parties of 8).
32 characters for Ruins of Palmir (4 parties of 8).
The timer starts as soon as the Guild Master enters the dungeon.
The timer ends as soon as both bosses are killed.
Bosses will drop items during the Raid Time Attack.
If a character dies they can revive at the start point for the Raid.
Users do not need to pay taxes during the Raid Time Attack.
There can only be 1 winner.
A guild may only sign up for 1 Dungeon per week.
A guild may apply for a Raid Time Attack 1 time a day.
Members of a Siege Team may talk to the entire team by putting ' (apostrophe) in front of their messages.
Players will NOT lose Lak, experience, drop items, or gain immorality points during the Dungeon Siege.
Dungeon Raids are a time attack against a dungeon. Guilds complete during the week to finish the dungeon in the fastest time. The winner can participate in a Dungeon Siege against the owner of the Dungeon during the weekend.
Dungeon Raids are only available Monday through Thursday. At the beginning of Friday morning Pacific Time, Time attacks will be closed. The Guild with the fastest time will be declared the winner.
Dungeon Raids occur in a private instance of the dungeon.
How to Apply
The guildmaster should seek out the Dungeon Stone outside of the Dungeon. A guildmaster can use the Dungeon Stone to apply for the Time Attack. Dungeons have level requirements. The Dungeon Stone will list the dungeon’s level. The guild leader must be within 20 levels of the stated dungeon level to apply.
Click on the Dungeon Stone to access it. Click on the Apply button to sign up for the Time Attack. To start the Time Attack the guild maser needs to create the siege party. The command is: /screate TEAMNAME. The command to invite additional party leaders is: /sinvite_gp PLAYERNAME. Each party leader then forms each party in the time attack just like any other party: /pinvite PLAYERNAME.
Key Points:
Guild Masters MUST be present during the Raid Time Attack.
Guild Masters need to be within 20 levels of the stated Dungeon Level (If Dungeon Level = 70; Guild Masters level must be at least 50 or higher).
Only members of the applied guild may participate in the Raid.
Use /screate NAME to create a Siege Team.
Use /sinvite_gp NAME to invite a member of your guild as a Siege Team Party Leader.
Each party leader uses /pinvite to invite members to their party.
The maximum number of players for the Raid is:
8 characters for Moonlight (1 party of 8).
16 characters for Lost Mines (2 parties of 8).
24 characters for Crystal Valley (3 parties of 8).
32 characters for Ruins of Palmir (4 parties of 8).
The timer starts as soon as the Guild Master enters the dungeon.
The timer ends as soon as both bosses are killed.
Bosses will drop items during the Raid Time Attack.
If a character dies they can revive at the start point for the Raid.
Users do not need to pay taxes during the Raid Time Attack.
There can only be 1 winner.
A guild may only sign up for 1 Dungeon per week.
A guild may apply for a Raid Time Attack 1 time a day.
Members of a Siege Team may talk to the entire team by putting ' (apostrophe) in front of their messages.
Players will NOT lose Lak, experience, drop items, or gain immorality points during the Dungeon Siege.
VIDEO
movement of:
Attacker guild
Code 1 :
Defender guild
Code 1 (counter attack)
http://www.youtube.com/watch?v=OTeiVplbrnY&feature=related
Code 2(defence)
http://www.youtube.com/watch?v=HgxTnF2guhA&feature=related
http://www.youtube.com/watch?v=dGqL6dT_pa0
Code 3(check point):
http://www.youtube.com/watch?v=keVp1eseLfg&feature=related
Attacker guild
Code 1 :
Defender guild
Code 1 (counter attack)
http://www.youtube.com/watch?v=OTeiVplbrnY&feature=related
Code 2(defence)
http://www.youtube.com/watch?v=HgxTnF2guhA&feature=related
http://www.youtube.com/watch?v=dGqL6dT_pa0
Code 3(check point):
http://www.youtube.com/watch?v=keVp1eseLfg&feature=related
Saturday, December 13, 2008
Friday, December 12, 2008
Daily ShortCut Word
Class Related
~~~~~~~~~~~~~~~~~~~~~~~~
SH = Shadow Hunter
Sin = Assassin
DM = Dark Magician
WL = Warlock
Sorc = Sorcerer
BS = Battle Summoner
HW = Holy Warrior
Bish = Bishop
SPS = Spirit Singer
Huna = Kahuna
Champ = Champion
BH = Battle Huna
SB = Soul Breeder
CM = Chaos Magician
Market and Items
~~~~~~~~~~~~~~~~~~~~~~~~
WTS = Want to Sell
WTB = Want to Buy
WTT = Want to Trade
SS = Stamina Saver
Pot = Potion
Epro = E-Protect
1H = One-Handed (Refers to weaponry)
2H = Two-Handed (Refers to weaponry)
E. Orc (Or any other pet) = Empty Orc. Refers to the pet card.
Dungeon Related
~~~~~~~~~~~~~~~~~~~~~~~~
DD = Damage Dealer
LFDP = Looking for Dungeon Party
M1 or M2 = Relic of Arid Moonlight (1) or (2)
LM1 or LM2 = Lost Mines (1) or (2)
CV1 or CV2 = Crystal Valley (1) or (2)
PP1 or PP2 = Shrine of Palmir Plateau (1) or (2)
ToA1 or ToA2 = Temple of Ancients (1) or (2)
Con1-5 = Controllers 1 through 5.
Rep = Replacement
TB = Town Break
Stats
~~~~~~~~~~~~~~~~~~~~~~~~
AGI = Agility
INT = Intelligence
WIS = Wisdom
STR = Strength
DEX = Dexterity
VIT = Vitality
LUK = Luck
Def = Defense
PDef = Physical Defense
MDef = Magical Defense
Patk = Physical Attack
Matk = Magical Attack
ASPD = Attack Speed
Other
~~~~~~~~~~~~~~~~~~~~~~~~
BTW = By The Way
OMW = On My Way
BRT = Be Right There
Res = Resurrection
~~~~~~~~~~~~~~~~~~~~~~~~
SH = Shadow Hunter
Sin = Assassin
DM = Dark Magician
WL = Warlock
Sorc = Sorcerer
BS = Battle Summoner
HW = Holy Warrior
Bish = Bishop
SPS = Spirit Singer
Huna = Kahuna
Champ = Champion
BH = Battle Huna
SB = Soul Breeder
CM = Chaos Magician
Market and Items
~~~~~~~~~~~~~~~~~~~~~~~~
WTS = Want to Sell
WTB = Want to Buy
WTT = Want to Trade
SS = Stamina Saver
Pot = Potion
Epro = E-Protect
1H = One-Handed (Refers to weaponry)
2H = Two-Handed (Refers to weaponry)
E. Orc (Or any other pet) = Empty Orc. Refers to the pet card.
Dungeon Related
~~~~~~~~~~~~~~~~~~~~~~~~
DD = Damage Dealer
LFDP = Looking for Dungeon Party
M1 or M2 = Relic of Arid Moonlight (1) or (2)
LM1 or LM2 = Lost Mines (1) or (2)
CV1 or CV2 = Crystal Valley (1) or (2)
PP1 or PP2 = Shrine of Palmir Plateau (1) or (2)
ToA1 or ToA2 = Temple of Ancients (1) or (2)
Con1-5 = Controllers 1 through 5.
Rep = Replacement
TB = Town Break
Stats
~~~~~~~~~~~~~~~~~~~~~~~~
AGI = Agility
INT = Intelligence
WIS = Wisdom
STR = Strength
DEX = Dexterity
VIT = Vitality
LUK = Luck
Def = Defense
PDef = Physical Defense
MDef = Magical Defense
Patk = Physical Attack
Matk = Magical Attack
ASPD = Attack Speed
Other
~~~~~~~~~~~~~~~~~~~~~~~~
BTW = By The Way
OMW = On My Way
BRT = Be Right There
Res = Resurrection
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